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How Much Screen Time is Too Much?

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Watching TV, using a computer, and playing video games are among the types of screen time reported by the American Academy of Pediatrics (AAP). Studies found that higher levels of screen time at ages 2 and 3 was associated with poorer development regarding their communication, problem-solving, and social and motor skills.

Media is not bad, but it can lead to bad things within your family if not used and monitored appropriately. Earlier I wrote about how gaming improves learning among children and teenagers click here for more. I elaborated on how children and teenagers engaging in video game play displayed increase reaction time, critical thinking, and creativity in real-life scenarios.


Children are growing up in a world saturated with a variety of new technologies starting as early as 15 months. It is essential to remember as parents to monitor screen use during this age. Also, parent-child interaction is a vital part of this age as well. This connection allows for better growth and…

MMO Games

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What are MMORPGs? MMORPGs or Massive Multiplayer Online Role-Playing Games are social networking games, which allow players to socialize and personalize their character or avatar. Players are playing with others simultaneously across the globe and, with thousands if not millions of other players at a time.
Here are some specific examples of various types of MMORPGs. Fantasy:Arche Age, Rift, Everquest 2 and Lord of the Rings OnlineScience fictions: Starwars The Old Republic, Wildstar, EVE Online, and Star Trek OnlineModern-daySims, Second Life, Secret WorldFortnite is considered a Battle Royale game = Cooperative sandbox survival game that revolves around the player and changes from day to day.

The virtual world allows players to live in an alternative environment for a short time. In-game personalization is an essential aspect of MMORPGs technology, and software has allowed developers to enhance visual graphics, character optimization, and in-game environments. Customization of one’s c…

Mobile Device Use

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Welcome to 2019! 
Now that we are in the third month of the new year I assume all the children have had time to get a good grasp of their latest handheld device or console. I just finished a book by Larry Rosen IDisorder. Dr. Rosen has conducted several research studies on the topic of media and device usage among teens and young adults. Although this read is not for everyone, I did find his research, and recommendations very interesting. 

Dr. Rosen does not go into great detail on how to keep children safe online but how parents can promote a healthy technological life for you and your children. In other words, technology is everywhere and will be in even more places as technology advances. What if you and your family sat down for a scheduled meal in the evening and your family was able to carry on a conversation for 1 hour without handheld devices or mobile phones.



The common problem with technology is that it is very, very, difficult to set aside for any amount of time.Rosen (2012) …

Cyberbullying and Social Media

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Cyberbullying on Social Media How does it affect Teens Today?Teens have the world at their fingertips if they own a mobile device or computer. In a matter of seconds, teens can be connected to someone from another country, stream live footage of their family, update their status with location and post pictures of themselves for the world to see.Teens now have the ability to interact with people from across the globe and across the classroom with the power of their mobile device.

Learning while you Play!

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How can we learn from playing video games and how is this influential to our adult life?
Addressing the broad topic of what can children and teenagers learn from playing video games should be how children can learn from playing video games. Research by Daphne, et al. (2012) examined; reaction time, cognition, memory, processing speed, and visualization perception. Each skill is leaned and enhanced by playing action video games. Children and teenagers have the will to learn these skills.

Women In Technology

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Over the past ten years, the gaming industry has changed drastically.  Although more women are working in the gaming world, the number of women in the development of games or (devs) is still meager as compared to the number of men in developer roles.  Gaming developers are responsible for creating the virtual worlds within games.  As compared to ten years ago, the number of women in the gaming industry has only slightly increased; however, there has been no significant change to the amount of women coding, script writing, and graphics development. Why do women in gaming primarily hold positions in administration, management, and advertising, when women have creativity and technological attributes that could significantly contribute to the development of games?

Skills from Gaming

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Improve Motor SkillsSocio-motor skills are associated with laparoscopic surgeries, pilots, and several other professions, which require improved motor skills. All parents want their child to be intelligent, successful, and productive adults. A child gamer can enhance skills such as eye-hand coordination, decision-making, and socio-motor skills. Children learn and retain new information at a rapid rate.


Cognition, decision-making, and socio-motor skills can be strengthenedThis first post in a series of three will discuss how cognition, decision-making, and socio-motor skills can be strengthened and sustained throughout gameplay. The required monitoring of the entire screen, such as enemies who appear in the periphery requires a high temporal precession. Enemies who appear in the periphery area of the screen are landscape invokes cognitive process, decision-making, and reaction simultaneously. These cognitive processing speeds exceed the speed of day-to-day life. First person shooting ga…