Skip to main content

Pro-Social Gaming

Effects of Pro-Social Gaming


Not the same old topic of gaming… Researchers have been referring to gaming as the cause of aggressive behavior in children and young adults for the past few years. However, Greitemeyer and Osswald (2009) argued that gaming does not cause aggression when one is playing a pro-social game. 




The typical gamer today is 29 years old. He/she is not living at home or displaying aggressive behavior. On the contrary, he/she is in most cases a productive, successful, and outgoing individual.  Pro-social gamers play solo games, online games, and multiplayer games. Each type of game engages the player in pro-socialization while promoting goal-oriented content. 

However, exposure to violent video games at an early age was explained by the researchers to be less helpful in promoting pro-social behavior (Greitemeyer and Osswald, 2009). Excessive exposure to violent and aggressive video games such as Call of Duty or Medal of Honor decreased positive response. 

Researchers explained that by playing a prosocial game such as Lemmings. Lemmings allow the player to control a group of creatures while working towards a goal. The primary objective is to save all the Lemmings before time runs out. Researchers discovered that players display social tendencies, value another's help and support, and are more apt to continue the gameplay. 

Pro-social games are available for kids, teens, and young adults. Today's market provides and an array of games on consoles, tablets, and computers. Kids can benefit from these games, and these skills can be seen in school, sports, and at home during family events or outings.  Skills from prosocial gaming can differ by age group however here is a short list of what to expect when your child plays a pro-social game for 10 minutes a day over an extended amount of time. 

Pro-Social Skills 

  • Collaboration
  • Teamwork
  • Appreciation
  • Pro-Social tendencies 
  • Pro-social cognitions 


Here are some games to try when considering pro-social gaming habits! 

Although the last one is for Game Cube, it is now available on Wii U as a download. 


Greitemeyer, T., & Osswald, S. (2009). Prosocial video games reduce aggressive cognitions. Journal of experimental social psychology, 45(4), 896-900

Comments

Popular posts from this blog

Ada Lovelace's Contribution to Technology

A Woman's Contribution to ManKind Through Technology Who was Ada Lovelace?

Learning while you Play!

How can we learn from playing video games and how is this influential to our adult life?
Addressing the broad topic of what can children and teenagers learn from playing video games should be how children can learn from playing video games. Research by Daphne, et al. (2012) examined; reaction time, cognition, memory, processing speed, and visualization perception. Each skill is leaned and enhanced by playing action video games. Children and teenagers have the will to learn these skills.

How Much Screen Time is Too Much for Toddlers?

Watching TV, using a computer, and playing video games are among the types of screen time reported by the American Academy of Pediatrics (AAP). Studies found that higher levels of screen time at ages 2 and 3 was associated with poorer development regarding their communication, problem-solving, and social and motor skills.

Media is not bad, but it can lead to bad things within your family if not used and monitored appropriately. Earlier I wrote about how gaming improves learning among children and teenagers click here for more. I elaborated on how children and teenagers engaging in video game play displayed increase reaction time, critical thinking, and creativity in real-life scenarios.


Children are growing up in a world saturated with a variety of new technologies starting as early as 15 months. It is essential to remember as parents to monitor screen use during this age. Also, parent-child interaction is a vital part of this age as well. This connection allows for better growth and…