As technology advances, it seems that our children know more about what is going on in the digital world than we do these days. Parents guide to gaming or PGtG will offer information about online gameplay, virtual worlds, and tips on how to keep your kids safe online.
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Effects of Pro-Social Gaming
Not the same old topic of gaming… Researchers have been referring to gaming as the cause of aggressive behavior in children and young adults for the past few years. However, Greitemeyer and Osswald (2009) argued that gaming does not cause aggression when one is playing a pro-social game.
The typical gamer today is 29 years old. He/she is not living at home or displaying aggressive behavior. On the contrary, he/she is in most cases a productive, successful, and outgoing individual.Pro-social gamers play solo games, online games, and multiplayer games. Each type of game engages the player in pro-socialization while promoting goal-oriented content.
However, exposure to violent video games at an early age was explained by the researchers to be less helpful in promoting pro-social behavior (Greitemeyer and Osswald, 2009). Excessive exposure to violent and aggressive video games such as Call of Duty or Medal of Honor decreased positive response.
Researchers explained that by playing a prosocial game such as Lemmings. Lemmings allow the player to control a group of creatures while working towards a goal. The primary objective is to save all the Lemmings before time runs out. Researchers discovered that players display social tendencies, value another's help and support, and are more apt to continue the gameplay.
Pro-social games are available for kids, teens, and young adults. Today's market provides and an array of games on consoles, tablets, and computers.Kids can benefit from these games, and these skills can be seen in school, sports, and at home during family events or outings.Skills from prosocial gaming can differ by age group however here is a short list of what to expect when your child plays a pro-social game for 10 minutes a day over an extended amount of time.
Here are some games to try when considering pro-social gaming habits!
How can we learn from playing video games and how is this influential to our adult life? Addressing the broad topic of what can children and teenagers learn from playing video games should be how children can learn from playing video games. Research by Daphne, et al. (2012) examined; reaction time, cognition, memory, processing speed, and visualization perception. Each skill is leaned and enhanced by playing action video games. Children and teenagers have the will to learn these skills.
Cyberbullying on Social Media How does it affect Teens Today?Teens have the world at their fingertips if they own a mobile device or computer. In a matter of seconds, teens can be connected to someone from another country, stream live footage of their family, update their status with location and post pictures of themselves for the world to see.Teens now have the ability to interact with people from across the globe and across the classroom with the power of their mobile device.
Welcome to 2019! Now that we are in the third month of the new year I assume all the children have had time to get a good grasp of their latest handheld device or console. I just finished a book by Larry Rosen IDisorder. Dr. Rosen has conducted several research studies on the topic of media and device usage among teens and young adults. Although this read is not for everyone, I did find his research, and recommendations very interesting.
Dr. Rosen does not go into great detail on how to keep children safe online but how parents can promote a healthy technological life for you and your children. In other words, technology is everywhere and will be in even more places as technology advances. What if you and your family sat down for a scheduled meal in the evening and your family was able to carry on a conversation for 1 hour without handheld devices or mobile phones.
The common problem with technology is that it is very, very, difficult to set aside for any amount of time.Rosen (2012) …