Skip to main content

Pro-Social Gaming

Effects of Pro-Social Gaming

Not the same old topic of gaming… Researchers have been referring to gaming as the cause of aggressive behavior in children and young adults for the past few years. However, Greitemeyer and Osswald (2009) argued that gaming does not cause aggression when one is playing a pro-social game. 

The typical gamer today is 29 years old. He/she is not living at home or displaying aggressive behavior. On the contrary, he/she is in most cases a productive, successful, and outgoing individual.  Pro-social gamers play solo games, online games, and multiplayer games. Each type of game engages the player in pro-socialization while promoting goal-oriented content. 

However, exposure to violent video games at an early age was explained by the researchers to be less helpful in promoting pro-social behavior (Greitemeyer and Osswald, 2009). Excessive exposure to violent and aggressive video games such as Call of Duty or Medal of Honor decreased positive response. 

Researchers explained that by playing a prosocial game such as Lemmings. Lemmings allow the player to control a group of creatures while working towards a goal. The primary objective is to save all the Lemmings before time runs out. Researchers discovered that players display social tendencies, value another's help and support, and are more apt to continue the gameplay. 

Pro-social games are available for kids, teens, and young adults. Today's market provides and an array of games on consoles, tablets, and computers. Kids can benefit from these games, and these skills can be seen in school, sports, and at home during family events or outings.  Skills from prosocial gaming can differ by age group however here is a short list of what to expect when your child plays a pro-social game for 10 minutes a day over an extended amount of time. 

Pro-Social Skills 

  • Collaboration
  • Teamwork
  • Appreciation
  • Pro-Social tendencies 
  • Pro-social cognitions 

Here are some games to try when considering pro-social gaming habits! 

Although the last one is for Game Cube, it is now available on Wii U as a download. 

Greitemeyer, T., & Osswald, S. (2009). Prosocial video games reduce aggressive cognitions. Journal of experimental social psychology, 45(4), 896-900



Popular posts from this blog

Ada Lovelace's Contribution to Technology

A Woman's Contribution to ManKind Through Technology   Who was Ada Lovelace?  

A Parent's Role In Video Gameplay

A Parent’s Role in the  Video Games?   As a parent, you should be familiar with what games your kids are playing.  As you know, all games are not m ade to be played by children. You should know what games your kid likes and who they are playing with. And if the game is an online multiplayer game. You should know about the Entertainment Software Rating Board or the ESRB. Learn more here   Understanding the ESRB allows you to control what your kids are playing. Head over to to have an even better understanding of different types of games your kids may play.   What do parents do while their kids are playing games?   We live hectic lives, and at times, gaming can be a substitute sitter for kids while making meals or chatting with friends. But, it would be beneficial to both you and your kids if you took the time to play games with your kids. You can connect with your kids on a level they are comfortable with, but it also allows you to learn about the g

Screen time

Screen Time To Dual, or Not to Dual?   Screen time is the amount of time that your child spends looking at a screen of any type such as; a phone, tablet, computer, or Mac while playing a game or watching a movie. The screen still considered any screen. In some cases children are watching a movie while playing a game, this is called dual-screen time. Distractions from one or the other may dilute the meaning or objective from one or the other. If your child is playing a game on their handheld device or phone, their attention is split in an attempt to grasp the movie they are watching.